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 INTRODUCTION
All magical prowess and skill were banned by order of the Council, called the Council of Orders. This council was made of the various orders of the Mitra that held power in their respective fields and classes. In the Outskirts of Nindrandre, the various mage factions hold out in various pockets across the shattered landscape, hiding and preserving themselves and their mystical abilities from the tyranny of the Order. They call themselves the Council of Unity. Various mages of all sorts of elements and magical prowess united under this Council to find a way to unify all the mages and mystical creatures to protect them and find a reason to co-exist. However, both factions have their outliers. Some look for power, others look to conquer. It’s all a matter of time before things boil over. The only ones who can change the realm are those brave enough to venture forth into Tirnandos and make their mark.
On the island of Sanctum Al’terra, or Tirnandos (Tier-nan-dos), there exists a city of immense power, wealth, and an unstable alliance, Nindrandre (Nin-dran-dre). Years past, an ancient conflict had razed the lands to ash, caused by a cataclysmic magical event called the Rupture, where the magic used by mages created a tear upon the island, summoning evil creatures and ancient undead upon the people. Due to the efforts of many fallen warriors of religious devotion, the Rupture was closed temporarily, and the conflict was resolved. Those warriors, who had followed an ancient order of Mitra, dedicated their lives to making sure the Rapture did not happen once more, creating a council of leaders to contain, control, and exterminate threats to their city and the island. This included the mages, witches, warlocks, and anyone suspected of carrying arcane abilities.
Fates Intertwined
In the sprawling realm of Sanctum Al'terra, the city of Nindrandre stood as a beacon of defiance, its towering spires a testament to the indomitable spirit of its people. Once ravaged by the cataclysmic Rupture, the Council of Orders now held sway, promising to safeguard the island from the arcane horrors that had nearly consumed it. Yet, beyond the façade of unity lay a labyrinth of personal quests, rivalries, and untold tales, each seeking to define the destiny of Al'terra. Deep within the Arcanum Intellectus, Altus Magnus Lorcan Orelius wrestled with his own duality. His unwavering dedication to the Council's mission was matched only by his thirst for arcane mastery. The cabal's hidden experiments ignited sparks of hope within him—hope that a balance between magic and control could be struck. Lorcan found himself torn between loyalty to his brethren and the allure of untold power, his heart a battlefield where wisdom and temptation clashed. For the Inquisitorius Exterminatum, led by High Inquisitor Redna Eranflame, duty was etched in blood and shadows. Redna had seen the horrors the arcane could unleash, and he believed in the Council's mission with unwavering conviction. Yet, even as he wielded the blade of judgment, doubts seeped in. Whispers of a resistance movement, secret societies sympathetic to the mages' plight, tugged at his conscience, prompting him to question the boundaries of righteousness. In the hallowed halls of the Holy Order of the Clergymen, High Priest Killian Ruusilius III found himself beset by inner conflicts. While he publicly upheld Mitra's teachings, a hidden yearning for understanding gnawed at him. As whispers of rebellion against the Council reached his ears, he faced a moral crossroads. Would he continue to preach faith and obedience, or would he listen to the voices urging change and seek a different path for Sanctum Al'terra? For the Inquisitorius Exterminatum, led by High Inquisitor Redna Eranflame, duty was etched in blood and shadows. Redna had seen the horrors the arcane could unleash, and he believed in the Council's mission with unwavering conviction. Yet, even as he wielded the blade of judgment, doubts seeped in. Whispers of a resistance movement, secret societies sympathetic to the mages' plight, tugged at his conscience, prompting him to question the boundaries of righteousness.
In the hallowed halls of the Holy Order of the Clergymen, High Priest Killian Ruusilius III found himself beset by inner conflicts. While he publicly upheld Mitra's teachings, a hidden yearning for understanding gnawed at him. As whispers of rebellion against the Council reached his ears, he faced a moral crossroads. Would he continue to preach faith and obedience, or would he listen to the voices urging change and seek a different path for Sanctum Al'terra? For the Inquisitorius Exterminatum, led by High Inquisitor Redna Eranflame, duty was etched in blood and shadows. Redna had seen the horrors the arcane could unleash, and he believed in the Council's mission with unwavering conviction. Yet, even as he wielded the blade of judgment, doubts seeped in. Whispers of a resistance movement, secret societies sympathetic to the mages' plight, tugged at his conscience, prompting him to question the boundaries of righteousness. Beyond the city's walls, the Expeditionara carved paths through uncharted territories, uncovering relics that held secrets of the Rupture. Guided by Guildmaster Torran Clearwater, the Expeditioneras' discoveries brought not only resources but also questions about the Council's intentions. Within their ranks, seeds of rebellion sprouted as some began to believe that true salvation lay not in suppression but in understanding and cooperation. As the Draconicus Legionaria clashed with the awe-inspiring dragons, the order's leader, Draconis Maximus Lucinius Crane, confronted his own hubris. The very creatures he hunted embodied the chaos he sought to vanquish. Whispers of a splinter faction, driven by compassion for the dragons and skepticism of the Council's dogma, threatened to unravel their unity, forcing Lucinius to question the righteousness of his path. Amidst the orchestrated symphony of power, the Mitran Templar Order, led by Legionaria Maximus Nedra Julian, clashed against the undercurrents of change. Nedra herself grappled with the Council's iron rule, torn between loyalty to Mitra and the possibility of a more inclusive future. As rumors of arcane abilities being wielded for good reached her ears, she was forced to contemplate the balance between control and liberation.
In the hallowed aftermath of a cataclysmic event known as the Rupture, the island of Sanctum Al'Terra became a crucible for conflicting ideologies. Divided by the Council of Order, who sought to suppress the very magic that had once torn their world asunder, and the Council of Unity, advocating for understanding and collaboration, the island's destiny hung in the balance. As allegiances shifted and blurred lines between good and evil emerged, a tapestry of characters came to life. High Chancellor Eamon Voss rose to power through fear, while the Council of Unity sought to heal wounds with unity. Yet, the Council of Order's own members grappled with internal doubts, and the powerful church found its foundations shaken by internal dissent.
In the heart of this tangled web of ambition, loyalty, and conflict stood sorcerers and necromancers whose stories wove through the fabric of Al'terra. Some embraced their arcane heritage with defiance, while others sought redemption for past transgressions. The Council's relentless pursuit cast them as fugitives, hunted by the Inquisitors and shunned by society. As these sorcerers and necromancers grappled with their powers, they too yearned to shape their destinies. Some covertly formed alliances with rogue factions within the Council, aiming to reshape Al'terra from within. Others, driven by vengeance or misguided ideals, sought to harness the Rupture's chaos to topple the Council's rule. The island of Sanctum Al'terra was a canvas upon which destinies intertwined, forged in the fires of power, control, and freedom. As sorcerers and necromancers clashed with the Council and each other, the boundaries of good and evil blurred, and the island hurtled toward a crossroads where the echoes of the Rupture could either shatter the world anew or forge a future of unity and understanding. In a world where allegiances shifted with the wind and heroes emerged from unexpected places, the fate of Tir-na-nOg lay in the hands of those brave enough to challenge the status quo and redefine the meaning of power, magic, and destiny.
Due to the efforts of many fallen warriors of religious devotion, the Rupture was closed temporarily, and the conflict was resolved. Those warriors, who had followed an ancient order of Mitra, dedicated their lives to making sure the Rapture did not happen once more. First creating their holy order with the first three branches, The Holy Order of Mitra’s Clergy, the Holy Templars, and the Arcanum Intellectus. After they began to build their church and sanctum, a city began to develop around this church, building upon the older foundations, growing above the former ground below, almost forming a large metropolis with an entirely large city underneath. This city was christened Nindrandre.
Through the tales of individuals like High Arcanist Seraphina Nightshade, Archmage Thalas Stormrider, and the enigmatic Councilor Elara Mortis, the island's story unfolded. With whispered conflicts and hidden alliances, the fate of Al'terra was at stake. As the Councils clashed in a struggle not only for power but also for the very heart of their world, the echoes of their choices resonated, shaping the island's destiny. In the end, as truths were unveiled and loyalties were tested, the island stood on the precipice of a new era. "Fates Entwined" is a tale of courage, sacrifice, and the eternal struggle between light and darkness, where the bonds of unity and the call of destiny clashed in a journey that redefined the meaning of salvation. On the island of Sanctum Al’Terra, or Tirnandos (Tier-nan-dos) in the native language, there exists a city of immense power, wealthy, and an unstable alliance, Nindrandre (Nin-dran-dre). Years past, an ancient conflict had razed the lands to ash by conflicts of the various races that inhabited this island. An order of mages, wishing to end the conflict in one swift stroke. However, in their quick and headstrong motion to end the conflict, couldn’t control the flows of magic and caused by a cataclysmic magical event called the Rupture, where the magic used by mages created a tear upon the island, summoning evil creatures and ancient undead upon the people.
 As the city formed, they created a council of leaders to contain, control, and exterminate threats to their city and the island. This included the mages, witches, warlocks, and anyone suspected of carrying arcane abilities. All people that were captured were assumed dead, imprisoned, or missing completely, while all others were scattered across the lands to form their own cities and safe havens. All magical prowess and skill were banned by order of the Council, called the Council of Orders. This council was made of the various orders of the Mitra that held power in their respective fields and classes. Despite the efforts of the Order, there still hold remnants of the Rapture through out. Ruins of fallen. Dragons that inhabit the mountains. Mages vying for revenge and to survive the wilderness of the island outside of Oseling. Now there is a calming quiet, as if a stillness in the air. An uncertainty among the people that walk this land. All that happens on this island could affect all others. All that is certain is that the storm is coming. After the Rupture was closed and the formation of the Council and founding of the Mitran Church of Killian Ruusilius I, there was a trial of the Mages that were captured. After extensive investigation (rumored including the first uses of torture and Quelling), the Council found that mages of certain orders were held responsible for the corruption and the Rupture being created, and therefore extensively banned the practitioner of all magics, save for healing magics and certain hidden magics the church were unaware of being used in the Quellings. Upon hearing this, many mages, witches, warlocks, and necromancers fled from the Capital and it's surrounding lands. Many mages began to form their own circles, others fled to their own realm to practice their arts, while others went into hiding. A Circle of Mages formed their own Council, wishing to provide aid to any and all mages that wished to find a safe haven to practice, learn, and archive their teachings.
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